Niv Rosen

The player feels one moment.I design the hundred decisions under it.

I design, lead, and ship games

Work samples

Selected work

About me

I'm a gamer first, which is probably why I ended up designing them. Some of my work ships inside a live game millions already play, like the features I've built at Playtika; some of it is mine from the ground up, from PooMaster to Luzit. Different scales, same instinct: find the feeling first, then build the system that can carry it.

Skills

  • AI-Accelerated Workflow
  • Team Direction
  • Mentorship
  • User & Market Research
  • 0→1 Product Design
  • Project Management