
Roll and Win Mini Game
A recurring event that opened up the game's world, then got a post-MVP redesign on a year of data that proved the safe call wrong.
- Playtika
- Recurring event
- Reskinnable

I design, lead, and ship games

A recurring event that opened up the game's world, then got a post-MVP redesign on a year of data that proved the safe call wrong.


A casual mobile game where the theme was the product — and the control scheme I was afraid of turned out to be the one that worked.

The first competitive feature in Solitaire Grand Harvest, then the standard I built for every app-wide feature since.
I'm a gamer first, which is probably why I ended up designing them. Some of my work ships inside a live game millions already play, like the features I've built at Playtika; some of it is mine from the ground up, from PooMaster to Luzit. Different scales, same instinct: find the feeling first, then build the system that can carry it.